First alpha!


First public alpha!

As you can see, only one room is available, but behind the curtains a lot of mechanics have been inplemented.

First, all the graphics are already final! The sprites are subject to change even after the release (and i'm gonna increase the fps in Yuri's animations) but everything else (BG, vignette, fonts) are pretty much done. Many of the sprites (not the characters) are 4+ years old!

Now, mechanics.

With help from the community, I was able to have default mechanics work consistently (platform jumpin', stompin', wall-jumpin', etc). My time mechanics were the difficult part but I made them extensible!

It's relatively easy to add new time-bound objects! Just give them a behaviour across time and space if they're immovable. If you can interact with them, just add a behaviour + record the timestep when it was activated!

The basic concepts to make puzzles are all here: Walk Around, Split Future, Interaction Erasure and Synchronized Solving.

I should make another post to talk about them.

Get Mini Blue

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